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Post by yaZuo on Aug 16, 2008 21:49:54 GMT -5
The gates of Zul'aman have opened and as a rogue you might wanna know how to go about this place in style.
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Post by yaZuo on Aug 16, 2008 22:14:56 GMT -5
Zul'Aman is a temperate forestland of towering trees, dark shadows and ancient ruins. These ruins and odd, stepped pyramids remained from the days of Zul'Aman's empire, but they could be much older. They may be Titan or Old God remnants. Zul'Aman is a giant forest. Elevation rises toward the north, and a hilly region dominates the Quel'Thalas border. The mighty Greenrush River begins in Zul'Aman's Lake Abassi and exits the region in the southwest.
Primitive forest troll settlements are scattered throughout Zul'Aman. Weathered ruins hide among the trees, covered with vines and the dust of ages. Trolls guard treasure and captives, and ancient ruins of indeterminate origins dominate forest clearings.
There are a few ways to go about this place, but above all else your group has to decide, try for the chests, or to not try for them. The chests arent easy to go after, so if you decide to go after them, PLEASE make sure eveyone knows all the boss fights. If not have someone explain. (I.E. if u wanna go for the chests you might wanna read this entire walkthrough before you start.)
To start this troll infested holy grounds dungeon, you will have to talk to the indianna jones wanna be and have everyone hitting the gong till the doors open. When they decide to come free, 2 elites and a bunch of trash will enter and kill the wannabe as well as try to kill everyone else. (This will also start the timer) 2 tanks should start tanking the elites and the fodder can be AOE by anyone that can AOE.
Now you must decide which boss to go after first. The order dosent matter at all, except the dragonhawk should come after the bear, just because you must pass the bear to get to the dragonhawk.
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Post by yaZuo on Aug 16, 2008 22:15:14 GMT -5
Nalorakk (The Bear) To get to the bear boss, when you get to the bottom of the stairs, take the path way to your right and you will se him standing on a hillock watching you with a few mobs beside him. Get too close and he will send them around the mountain at you. Take them out, and pull the next few mobs till you get to Nalorakk.
Nalorakk is not an easy boss, and may take a little time to take down, even with a good amount of DPS. 2 tanks should be on this boss, 1 to take his normal form and the other for his bear form.
Your job as a rogue is very simple, DPS him down and stay either beside or behind him at all times...oh and watch your aggro. Poisons may can help, but I have as of late not tried any trying to get the chest.
Killing this boss will add 15 minutes to the sacrifice timer as well as give you your first chest and loot off the corpse.
Nalorakk drops for you, [Fury] and [Bladeangel's Money Belt]
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Post by yaZuo on Aug 16, 2008 22:30:48 GMT -5
Jan'alai (The Dragonhawk)
Pass the bear platform, and you will find more mobs with dragonhawk allies and trolls that run and hit drums to call reinforcements. Kill these trolls before they get to the drums and you should be ok, while you power house through this area to get to the boss.
The dragonhawk is not too easy for anyone, yet its not too hard for a rogue. When the boss is first pulled, Jan'alai will seem easy, rarely pulling a "flame breath" on a party member at random and justr taking all the damage. After about 90 seconds he will reopen the doors to his platform and summon 2 Hatchers to go wake up the dragonhawk hatchlings on either side of the room. Easiest strategy for this is let them open a few then kill them and the dragonhawks, and repeat till the eggs are all gone. (Hatchers are called every 90 seconds) During the fight, Jan'alai will periodically teleport the entire raid to him, put up "flame walls" on the outer ring of his area so you cannot escape. He will then begin spawning "time bombs" randomly throughout his area. After approximately 10 seconds they will blow up. Stay 5 yards from any bomb (which isent hard at all to do) and you should be fine.
At 35% health all the remaining eggs will spawn. This is why you need to let a few eggs hatch on each side to limit the number of eggs left when you reach 35%. After 5 minutes of combat, or upon reaching 20% health, he will Enrage and do double the damage and the attack speed he does. If the fight takes 10 minutes he will almost imediatly wipe the party.
Jan'alai drops [Shadowtooth Trollskin Cuirass] for rogues.
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Post by yaZuo on Aug 16, 2008 22:52:22 GMT -5
Akil'zon (The eagle)
The guantlet. Group composition: Two tanks, 2-3 healers, 2 AoE (warlocks/mages are best), and 3-4 single-target DPS for the elites.
Approaching Akil'zon, the raid encounters an Amani'shi Lookout:. Upon aggroing the Lookout, he will run up the hill toward Akil'zon, starting a Shattered Halls gauntlet-like trash event. The raid should have two tanks ready to tank the elite trolls and non-elite eagles.
There are four pairs total each containing an Amani'shi Wind Walker: (shaman) and an Amani'shi Protector: (warrior). These mobs cannot be crowd controlled. It is best if one tank always takes the left and one always the right, to avoid confusion on who is tanking what. Both will need to be aware of the Amani'shi Warrior:s coming up from behind. Kill the Wind-Walker first (as he heals), then the Protector.
While the raid heads up the gauntlet Akil'zon occasionally sends down non-elite eagles in groups of 5-6 which must be picked up by the tanks (Thunder Clap and Demoralizing Shout/Roar or Consecration). With sufficient AoE and attentive healers, you can just AoE the eagles. Meanwhile, pairs of Amani'shi Warrior:s will spawn behind the raid and head up the ramp. They have less health than Amani'shi Protector:s and need to be picked up by the tanks and killed. The Amani'shi Warrior:s charge and stun the first raid member they encounter so it may be more optimal to have someone besides the person tanking them to take the charge.
Because of the constant spawns of Eagles and Warriors, the raid will want to move as quickly as they can. When the Amani'shi Tempest: is engaged, eagle and Amani'shi Warrior spawns will be stopped, but any already en route will need to be killed. Once the Amani'shi Tempest: has been killed you will be ready to engage Akil'zon.
If a member of the raid dies, they should release and run back, being careful to move up the ramp after the Amani'shi Warrior pair has moved toward the raid. If a returning member is intercepted by the Amani'shi Warrior pair, not only can this kill the member again, but it can result in a reset of the event.
The respawn time for Akil'zon's trash is short, only 30 minutes. You have only a few attempts on Akil'zon before the trash gauntlet respawns and you must repeat the event. If the respawn happens before you engage the boss and you are still on the boss' platform (after some unsuccessful tries for example) the waves of eagles and warriors will start coming again. Killing the Amani'shi Tempest: on the boss' platform again will stop the waves from coming but all pairs of elites will come together with the first two non-elite warriors.
A Warlock or hunter can /target Amani'shi Tempest and run his imp/pet to it up a sheer cliff and stop the gauntlet before it starts. NOTE: This pulls the Tempest and a few adds. Kill them all. You may now kill the stationed adds on the hill with no eagle packs or protector pats.
So then the fight begins. and just a note, I really hate this boss....
This fight focuses on player positioning. Players should form a semi-circle around the boss, maintaining 8 yards or more between each other to prevent Static Disruption from hitting multiple people at once.
Healers will need to keep all raid members' health high -- Akil'zon will sometimes cast Gust of Wind on a player and then follow up with a Static Disruption.
Recommended positions for this fight are for all ranged members to spread out around the left or right side of the platform. This will reduce the overall area in which the raid is spread out and reduce the maximum distance anyone will need to run to get under the Electrical Storm.
This fight discourages stacking melee classes because they will often share Static Disruption. If using more than two melee classes, assign two with markers and have additional melee stack on one or the other. The marked melee should attempt to be as far from each other as possible. Disruptions will hit all stacked members, but this will reduce the overall jumps.
When his electrical storm begins (hear rain through the ambiance sound) run to the boss. This goes for EVERYONE!!!!!
After the first Electrical Storm, Akil'zon will call forth his "bruddahs" which will bring some Soaring Eagles into the fight. They are different from the birds you met during the gauntlet run to the boss. They fly in the air and dive-attack random party members. That means melee dps and off-tanking is useless against them. These eagles have Eagle Swoop which hits for around 1500. Warlocks can seed, hunters can shoot down, mages can fireball, and shaman can chain lightning. They move very quickly across the boss area and some players may find it difficult to finish casting a spell before they are behind the player or out of range.
Da loot: [Akil'zon's Talonblade]
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Post by yaZuo on Aug 16, 2008 23:05:02 GMT -5
Halazzi (Da lynx) The fight consists of 3 phases. Halazzi is a single NPC until taken to 75%, 50% and 25%, at which point he splits into his Troll Spirit and a Spirit of the Lynx. Take either spirit to 20% to reunite them into the single NPC. Normally the raids i go into people stay on him, and act as if the Lynx dosent exist.
During phase 1 all damage will be focused on the two tanks. The main tank should begin the pull by running forward and engaging Halazzi. The off-tank should run with the main tank. As a melee stay behind Halazzi to prevent eating a Saber Lash.
phase 2 is the split and phase 3 is when he is at 25% to 0% and he keeps summoning totems and fighting in his normal form.
Loot: [Shoulderpads of Dancing Blades], and [The Savage's Choker]
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Post by yaZuo on Aug 16, 2008 23:14:54 GMT -5
Timed chest If u happen to make any of the timed chests heres da loot
Chest 1: [Cloak of Fiends] Chest 2: [Rage] , [Tuskbreaker] , [Umbral Shiv] Chest 3: [Signet of Primal Wrath] Chest 4: [Amani War Bear] (This is all that drops out of chest 4
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Post by yaZuo on Aug 16, 2008 23:16:43 GMT -5
Hexlord To be continued when I kill him
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